http://www.lureofthelabyrinth.net/ 

Setting up a team, let me know if you want to join!
 
 

  1. Business Development (Marketing, Community Management, etc)
  2. Art (Graphic Design, 3D animation, etc)
  3. Coding
  4. Project Management
  5. Narrative
  6. Game Designer
 
 
 
 
Ok, here is the concept:
Now, would someone design me the template so we can make these for the students?
 
 
http://www.regia.org/games.htm << This is an awesome site for information about games in the Viking and Anglo-Saxon Age.
 
 
http://onlinelibrary.wiley.com/doi/10.1111/j.1460-2466.2009.01459.x/full

Its an important question, one that Jesse Schell targeted during his Games for Change keynote earlier in 2011: http://vimeo.com/25681002

 
 
GameLab Program Design - Educational Program teaching Game Design to High School students
This links to the GameLab program description document that we are drafting in order to promote the program, get funded and fuel the project to full success.
 
 
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Stumbled into this game on a friend's website today:
http://mugmonsters.com/index.php?ption=com_content&view=article&id=17&Itemid=24
"see if you can find all this little monsters in the scene"


I love this as an example of making game where its unexpected and fun! MugMonsters are these cool covers that wrap your mugs so you can protect them from all the dangers of the world.. or just to look fashionably cool!! Whatever your choice.
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http://www.thedailybeast.com/cheats/2011/07/31/second-life-spawns-legal-battle.html

I found these words posted with this article: "...People starving and dying needlessly in the world while others spending real-world money to feed pretend rabbits in 2nd Life."


Here is how I responded:

While I agree that the problems you mention are significant and need to be addressed, I am going to challenge the belief that doing business through SecondLife or any other virtual setting is contradictory to the solution to these problems.

The people to which you and this article refer are MAKING money in SecondLife. They are a positive economy. Its no different from someone who is doing business in Japan.

There is an unstated point in your message, the one that I feel needs to be teased out. It seems that you are saying that by playing a game like SecondLife people are wasting their money. That money could be spent on causes that actually change the world.
Now, you didn't say this, so please correct me if I have misunderstood.
If I am correct, then I encourage you to query Second Life Charity (http://www.google.com/search?q=second+life+charity) and learn about all that has been done.

In fact, the VERY reason I started my own research and interest in SecondLife was learning that the NC Board of Education decided to host their convention (a few years ago) in SecondLife in order to prevent the Statewide participants from driving to Raleigh and the State spending loads of money on hotels and food. Instead in the virtual world of SL they held their convention on a virtual space that the state purchased with REAL US DOLLARS. By doing so they saved around $30,000!!!!!!!

And this is ONLY speaking about the economic benefits... ask me about the social implications of playing a game with an avatar... it is significant to human connection & trust!!